﻿


#region Using Statements

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Threading;
using System.ComponentModel;
using System.Reflection;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Design;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

using Freeform;
using FGame = Freeform.Game;
using XGame = Microsoft.Xna.Framework.Game;
using FComponent = Freeform.Component;

#endregion


namespace Client
{
    public class PlayerTurret : Entity2D
    {
        /* Player class.
         * Non-moving, center of map turret.
         * Health, ammo.
         * Follows and Aims at the mouse cursor.
         * 
         * Rpg Types and numbers of Crafting Items:
         * 
         * Current Barrel Type: The "Age" or "Tier" of game progression. Probably 5 types max.
         * 
         * Current Ammo Type characteristics: Splash, Damage, Range, DoT values.
         * 
         * Crafting Item quantities with Quality Grades { grey, white, blue, rare, ect }:
         * Gunpowder, Raw Metal, Shrapnel, Shells, unfinalized items with the same structure
         * 
        */

        #region Members

        #endregion


        #region Initialisation

        public PlayerTurret(World World)
            : base(World)
        {

        }

        #endregion


        public override void Update(GameTime Time)
        {
            base.Update(Time);
        }


    }
}